Why Do We Lose Our Creativity As We Grow Up (And How We Can Prevent It)?

During a presentation held by a highly enthusiastic Dan Spain at my nearest meet-up, he talked about a 2006 survey held by Sir Ken Robinson. In the survey, 1,600 children were tested to see how many of them were ‘highly creative’ (or more specifically, how many could think in “divergent or non-linear ways”) at various stages of their life.

Frighteningly, he discovered that despite 98% of them being highly creative aged 5, that dropped to just 2% by the time those same children were 25.

(AUTHORS NOTE: I’ve since been corrected that it was in fact George land who did the survey, not Ken Robinson. Thanks a lot, Google!)

As I left that night, I asked myself why we drastically lose our creativity as we get older. What I came up with were a variety of factors and a variety of ways we, as grown ups, can get around it.

We’re Not Looking After Our Bodies As Well As We Should.

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We privileged westerners often end up living unhealthy lifestyles, which can include too few vegetables in our stomachs, and too many un-earnt pints at the local pub. And, there’s plenty of evidence to prove that having an unhealthy body can lead to having an unhealthy mind.

Furthermore, graphic designers can spend long, long hours sat in front of the computer, staring at bright screens with square eyes, and eating way more carbohydrates than one can burn.

This is why looking after your body is important. You don’t have to be a health-fanatic by any means, but little things like keeping an eye on what you eat, exercising, quitting bad habits, and only treating oneself in moderation, can make a big difference. Keeping your body and mind healthy will allow you to hold onto its creative juices the longer you live.

We Have a Dumb Idea of What Makes Someone ‘Smart’.

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Whilst I’m probably more respectful for our education system than most of my friends are, mainly because I’m just glad it’s compulsory, I do think it can do with some patching up.

Partially to blame on society, it tends to be overly dependant on revision and memory, when rationality and innovation are greatly underrated aspects to ones intelligence. One of my ongoing clients explains this astonishingly in one of his articles (and if having a grizzly-bear alter-ego isn’t a creative outlet, I don’t know what is).

Slowly but surely, our society needs to change the way we classify ‘intelligence’, and see that there’s more than one way someone can be smart. It’s not all about remembering the facts, it’s also about experimentation, discovery, defensive skills, and determination.

Computers Have Made It Too Easy to Find Answers.

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One of the biggest faults of the Digital Age is that, quite literally, we can Google any question for almost any answer. Problem-solving is a vital part of divergent thinking, so the fact that we live in an a time where programs solve the problems for us means we’re not exercising our brains for finding the answers ourselves. Some professions require problem-solving skills as standard, but that’s a rarity.

It might sound like a no-brainer, but if your job doesn’t require those skills as much as others do, brain-teasers and puzzles are a good way of entertainingly training your head (Sudoku is a favourite of mine). Or, rock-climbing and orienteering can challenge your brain whilst giving you a breath of fresh air.

Whatever it is you’re doing, make sure you exercise your mind to avoid taking everything at point blanc.

We’ve Put Our Lust for Money Before Our True Passions.

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If you ask me, society has wildly over-glamorised money. From what I see, most high-paying jobs are extraordinarily stressful, and people in these positions barely have the time or energy to enjoy the things they buy. Furthermore, it’s not helped when those in higher positions disregard creative roles as ‘proper careers’.

So for one thing, let’s realise that the creative industry is perhaps more valuable than one may have first thought. To put it bluntly, it’s worth £71billion in the U.K., and $698billion (approx. £453billion) in the U.S.A.

Secondly, perhaps we should start measuring wealth by how much life one has lived. You really don’t need to buy 1,000 things you’ll never use! If you have a creative job you genuinely enjoy, so long as you can earn enough to survive, you’re better off using the rest of your energy living the short life you have with your friends and family.

After all, if I can survive with just Nokia 130 and without the latest iPhone, I think you can too.

We’re Scared of Trying (and Understanding) Anything New.

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I have come to discover that even the most open-minded people, despite good intentions, can struggle to look at creations which aren’t ‘standard’, and realise that it might have been beneficial to break an unwritten rule to two.

A fantastic example of this is ‘Bohemian Rhapsody’. Extraordinary and unconventional, it originally received mixed reviews, and a comment from Elton John saying “you’ll never get that on the radio”. 40 years on, it’s one of the greatest pop-songs of all time, as well as one of the most played ones on British radio.

This might be challenging, but if you see/hear a piece you don’t like, don’t just give it a thumbs down. Take a moment to question why other people enjoy things you don’t like, and not only will it allow you to see understand from a different point of view, but it might even turn that thumbs down upside-down.

What Makes ‘Thunderbirds Are Go!’ a Practically Perfect Reboot?

I would start this post by telling you when the release date for the second half of Series 1 of ‘Thunderbirds Are Go!’ is, except ITV seem to be keeping it a tightly graded secret. They’ve said it’s supposed to be sometime this month, yet exactly when this month they plan to release it is a mystery.

Nevertheless, there’s never a bad time to tell my watchers just how good this show is, especially since it’s one of my favourite shows. It shouldn’t be long before they announce the release date, so let’s take an in-depth look at what makes this show F.A.B.

It Knows What to Update…

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As with any adaptation, there are countless changes which need to me made. One of the most notable updates in ‘Thunderbirds Are Go!’ is that there are far more stronger female characters than before. The original did have the smart and elegant Lady Penelope, but it also had Tin Tin. Although far from a bad character, in the end, she was little more than a damsel in distress. She’s since been replaced by Kayo, whose got 100 times more spirit than her predecessor, as well as a genuinely interesting back-story relating to the shows main villain, The Hood.

There are other things which have been updated too. The island looks a little less 60’s, the FaceTime screens have been replaced with holograms, the Thunderbirds themselves have updated looks and functionalities, and Brains has become British-Indian. All of these little changes help to not only make the show individual, but also make it better.

…But It Doesn’t Lose Its Nostalgia.

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There are some things from the original show which simply can’t be replaced (some would argue that puppets should have still been used, but we’ll get to that later). From the opening “5…4…3…2…1…” titles, to the enhanced launch sequences of each Thunderbird, to the catchphrases and technical jargon, just about everything which fans of the old show love shows up in some way, shape or fom in the reboot, as well as a few sneaky Easter eggs from other Gery Anderson productions (hence ‘Stingray’ being John’s favourite TV show).

The writers clearly did their homework on the old series too. They might have made some changes to the plot, the most notable one being Jeff Tracy being a missing person instead of the leader of I.R. But, on the whole, the story, characters and format take clear influence from the original show. Perhaps the makers of ‘Catwoman’ (2004) should take notes.

It’s a Case-Study for When Practical and C.G.I. Effects Should be Used.

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It’s ironic that arguably the most iconic thing about the original series was the thing it’s creator hated the most; the puppets. Gery Anderson mastered the scale models with impressive designs and even more impressive destructions. When they were destroyed, they had a genuine impact on the sheer basis that you could feel the weight and scale of these explosions.

The same can’t really be said for the puppets, since Anderson himself hated how stiff and clumsily handled they were. That’s the advantage that C.G.I. has, especially when motion capture is used. Body parts which move more swiftly than before, faces with added emotion, and taking away the need to film real hands for close-up shots add life to the characters.

Furthermore, when you have Weta, the team behind the effects in the ‘Lord of the Rings’ franchise, taking charge if the effects, you can bet that the balance of practical and computer effects will be done to the highest possible standard. Seriously the characters look like puppets with added life!

It Takes a Few Risks.

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When a creative is willing to break a few rules, it makes their project far more exciting to create, purely because no one knows whether or not it would pay off. It was a risk for the crew to re-design all of the machines, especially Thunderbird 5 which looks practically nothing like the original. It was a risk for them to introduce Grandma Tracy, whose most memorable feature is being a dreadful cook. It was a risk for them to make Alan a 16-year-old who rides a space-board as opposed to your usual jet-pack.

Yet, if you ask me, all of these risks do in fact pay off. They give us viewers something new to chew on whilst watching the show, and make us look at the franchise in a different light. I adore the new look of T5, I find it hilarious how oblivious Grandma is to how terrible she actually is at cooking, and, good lord, I want to ride a surf-board in space!

It’s More Merchendisable Than Before.

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When I first saw the new logo, I practically fell in love with it! The diagonal type and enlarged ‘Thunderbirds’ felt reminiscent of the original logo, yet the sans-serif font and sneaky ligature which creates the ‘I.R.’ initials within the same logo made me know instantly that the adaptability of this logo was going to make way for great branding.

You have your classic costumes, figurines and model Tracy Island, but it’s the packaging design which is what makes these toys so inviting. The logo can be used on the packaging in a more vectorised way than in the opening titles, and yet still clearly represent the franchise. Plus, the bold colour palette of night blue and the 5 key colours of the Thunderbirds, as well as the more print-friendly profile images of the Tracy’s (as opposed to the seperstely illustrated profiles used in the 1960’s) make the brand look ready for the toy shop!

Isn’t There Anything Wrong With It?

If I did have to nit-pick, I would say that I’d prefer it if each episode was a tad longer. I think it was right for the team to shorten the episodes since the music is suspenseful and children generally enjoy shorter shows. Yet, at the same time, each episode does seem to go in the blink of an eye, and I find myself at the end of most episodes crying “is it over already?!” With that said, I suppose that’s a good complaint to have. It just shows you how much I enjoy the show whilst watching it!

Summary

On the whole, though, this show is a my prime example of how to make a reboot the right way. It’s got a style which brings in the best of both worlds, it keeps me on the edge of my seat from start to finish, and it’s genuinely well-written stories make me excited to tune in every morning for the next episode.

‘Thunderbirds Are Go!’? I couldn’t have put it better myself!